📦 Free shipping from €60 ⭐ 9.7 rating 🎲 More than 3000 games 😍 Save BGS Points for a discount

📦 Free shipping from €60
⭐ 9.7 rating 🎲 Over 3000 games
😍 Save BGS Points for a discount

Arkham Horror LCG: Machinations Through Time

English

+14 years

1-4 players

60 - 120

English

+14 years

1-4 players

60 - 120

There Has Been a Distortion in Time…

Something is wrong. Nobel Award-winning scientists and their revolutionary discoveries have vanished.

This ripple in reality is a loss for humanity, and it must be restored. In Machinations through Time, a unique 78-card scenario for Arkham Horror: The Card Game, investigators travel through the past, present, and future to repair the broken timeline, while the minions of Tindalos hound them relentlessly.

This scenario can be played with 1–4 investigators as a standalone scenario, or inserted into a campaign as a side-story.

With three copies, it can also be played with 3–12 investigators in Epic Multiplayer Mode.

19,95

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Free shipping

From €60,-

Ordered before 21:00

Delivered tomorrow

30 days return

No fuss

Arkham Horror LCG: Machinations Through Time

Something is wrong. Nobel Award-winning scientists and their revolutionary discoveries have vanished. This ripple in reality is a devastating loss for humanity, and it must be restored. Who has tampered with the past and disrupted the future? Only time will tell…

The city of Arkham is caught in a dark plot that spans across decades! From the quiet days of Arkham's past to the bustling days of its future, you and your fellow investigators will chase the culprits of this chronological caper before they undo sixty years of important scientific discoveries. Will you find and rescue the missing scientists from their captivity in the twisted realm of Tindalos? Or will your travels through time cause unintended consequences for the past, present, and future?

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Racing Through Time

Like previous scenario packs, Machinations Through Time can be played as a standalone adventure or as part of a larger campaign. You also have the choice to take on these threats as a single group or as part of a large event with up to 12 investigators in Epic Multiplayer Mode. Unlike other scenario packs, however, Machinations Through Time gives us our very first look at Arkham, Massachusetts in other time periods, as well as the ability to travel between them. A seemingly impossible task in Arkham's present may be easy to solve in its past, and tools or information from the future could be the key to setting history back on its correct path.

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All of the locations in this scenario are labeled Past, Present, Or Future, with the exception of Tindalos (Machinations Through Time, 5A), which is all three at once. By traveling between Tindalos and various landmarks of Arkham in all three eras, you can manipulate the flow of time to your advantage, gaining extra resources, clues, cards, or other benefits depending on the location and era. By coordinating with your fellow investigators, you can set something up in the past and then have a friend immediately reap the benefits in the future, or vice versa.

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But simply jumping between time periods is not the goal of this scenario. Thomas Corrigan and Mary Zielinski—two great, award-winning scientists—have been abducted and imprisoned in Tindalos. It is your job to not only rescue them, but also ensure that they are set back on the path to meeting each other and making the incredible discoveries they will one day be known for.

While these scientists are labeled as ally assets, they function a bit differently Machinations Through Time than in normal Arkham scenarios. No one investigator takes control of these allies—instead, they are placed on locations much like the investigators themselves, and whenever an investigator travels from one location to another, they can bring any Scientist allies from that location with them. However, you can not take a scientist to a different era of time than the one they belong to!

This means that if you want to move the past version of Thomas Corrigan (Machinations Through Time, 12), you will need to travel to another Past location. Likewise, if you want to enlist the aid of the present version of Mary Zielinski (Machinations Through Time, 22), you will only be able to do so from a Present location. Corrigan and Zielinski aren't the only ones Scientist allies you can encounter during your time-hopping; you may find yourself using Ezra Graves' (Machinations Through Time, 23) powerful abilities in Present Arkham, then jump back to the Past to parley with Nikola Tesla (Machinations Through Time.

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Of course, the forces of the Mythos will hardly let you work with these scientists unhindered. For reasons unknown, the monsters of Tindalos are fixated on capturing not just Thomas Corrigan and Mary Zielinski, but any Scientist they can get their hands on. The brutal Ghastly Satyrs (Machinations Through Time, 44) will come for the Scientists with claws bared, while the terrifying Hounds of Tindalos (Machinations Through Time, 45) will savage their minds. Each time a Scientist asset would be defeated, they are instead abducted by the fiends of Tindalos, which means you may find yourself racing back to the horrifying realm on more than one rescue mission during this scenario.

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Temporal Troubles

With many twists, turns, and time paradoxes, Machinations Through Time will even keep the most experienced investigators on their toes. Will you solve the mystery of who is targeting these scientists throughout history? Or will you become lost in the time stream?

Gather your allies and repair the course of history when Machinations Through Time hits store shelves in the first quarter of 2022!

 

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Extra information

Additional information

Categories

Card games

Number of players

1 player, 2 players, 3 players, 4 players

EAN code

0841333113575

Age

From 14 years old

Playing time

60 – 120 minutes

Language

English

Publisher

Fantasy Flight Games

FAQ (frequently asked questions)

How many players does it have Arkham Horror LCG: Machinations Through Time required?

Arkham Horror LCG: Machinations Through Time is suitable for 1 player, 2 players, 3 players, 4 players.

How long does a game last? Arkham Horror LCG: Machinations Through Time about?

A jar Arkham Horror LCG: Machinations Through Time takes about 60-120 minutes.

In which language is Arkham Horror LCG: Machinations Through Time?

Arkham Horror LCG: Machinations Through Time is available in the English .

From what age is Arkham Horror LCG: Machinations Through Time suitable?

Arkham Horror LCG: Machinations Through Time is recommended for players From 14 years old.

Which game mechanism makes Arkham Horror LCG: Machinations Through Time usage?

Unfortunately, I do not have this answer right now.

Under which (sub)categories does it fall Arkham Horror LCG: Machinations Through Time?

Card games, Living Card Games (LCG).

How quickly will my order be delivered?

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Within the Netherlands this is €5,50, or free shipping if your order is €60 or more. View our shipping and payment page for a complete overview.

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