The Lord of the Rings LCG: The Wilds of Rhovanion
The lands of Rhovanion may seem far from the black wastes of Mordor. Many miles of wild and untamed lands separate the two, and noble Men hold watch from the city of Dale. But you’re still beyond the Edge of the Wild, where Goblins, Wargs, and far more dangerous Creatures make their dwelling places. In these deadly environs, your adventures may be over before they even begin.
Within The Wilds of Rhovanion, you’ll find two new heroes to take on your adventures and an assortment of new player cards in all four spheres, focusing on the Men of Dale and the power of the attachments that you can bestow on your heroes and allies. What’s more, this expansion offers three new quests, each chronicling a new chapter of your journey north as you attempt to find a safe dwelling place for your Haradrim friends in the aftermath of the Haradrim cycle. Every step of your journey deeper into the wilds is fraught with peril… but it’s also another chance to show your valor, wisdom, and strength of arms.
Dungeons Deep, Caverns Old
The wild is no place for a Hobbit, but you’re much more than that. You and your friends are heroes of Middle-earth, and in The Wilds of Rhovanion, you’ll take your first steps on a new journey—to Dale and beyond.
This is not a standalone product. A copy of The Lord of the Rings: The Card Game Core Set is required to play.
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