Descent: Shadow of Nerekhall

57,95

Recovered from its times of trouble and under heavy threat from the Daqan Lords, the city of Nerekhall stands firm in its declaration: “The shadow has passed.”

Yet sinister forces continue to build strength within the hidden corners of the city. They prepare for the day soon to come when Nerekhall, the baronies, and all of Terrinoth will tremble before their might.

Shadow of Nerekhall is an expansion for Descent: Journeys in the Dark Second Edition, inviting players to enter the city of Nerekhall – a thriving town with an evil reputation.

This expansion introduces new heroes, classes, quests, monsters, and more, as the heroes travel through the city, attempting to save it from the demonic creatures entering Nerekhall from the Black Realm.

This is not a standalone product. It requires a copy of Descent: Journeys in the Dark Second Edition to play.

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2-5 spelers
90-120 minuten
+14 jaar
Engels

Descent: Shadow of Nerekhall

Nineteen new quests await you in this expansion. The heroes no longer walk in the wilderness, far from the civilization. Now, the heroes must pursue their quests in the middle of the thriving city of Nerekhall, brought to life by a set of new map tiles, illustrating city streets, sewers, and academies, as well as the Black Realm – the home of vile demons.

Although Nerekhall may be more clean and civilized, comfort may prove hard to come by. Demons from the Black Realm enter the city, spreading danger and corruption, while in the sewers beneath Nerekhall, rumors abound of the rise of a new foe: The Rat-Thing King. Even the past may not be as distant as you would like, and before too long, even enemies from Nerekhall’s tainted history may rise once more.

In Shadow of Nerekhall , the overlord also gains a new effect that he can use to his ultimate advantage. This ability is known as influence. At the beginning of many quests in Shadow of Nerekhall , the overlord is given a choice between several options that can drastically change both the plot and mechanics of the quest. For example, the overlord may need to decide whether an errant executioner is corrupt or simply insane, forcing the heroes to uncover the truth before they can act with certainty.

Each of the overlord’s choices of influence effect in a quest are paired with a symbol. When the overlord chooses which influence effect he will use for the quest, he secretly takes the influence token with the symbol that matches his choice. Until the heroes find information about the overlord’s nefarious schemes, only the overlord will have full knowledge of the quest’s potential twists and turns.

No one can truly say how deeply corrupted Nerekhall has become. The heroes must determine whether an outside force is working to subjugate Nerekhall, or if the city itself is rotten to the core. As the heroes begin to uncover the truth, Nerekhall’s past returns to haunt its future. The Shadow of Nerekhall is rising once more! Prepare for an adventure like none other.

Categorie

Bordspellen

SKU

DJ07

Aantal spelers

2 spelers, 2-5 spelers, 3 spelers, 4 spelers, 5 spelers

EAN code

9781616617882

Fabrikant

Fantasy Flight Games

Leeftijd

+14 jaar

Speelduur

90-120 minuten

Taal

Engels

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