Call to Adventure

 39.95

Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.

Call to Adventure features a unique “rune rolling” system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two “starter” abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves’ Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast.

Failed challenges lead players to acquire experience points that may be spent to “push” through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.

As players’ heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.

  • Gratis verzending binnen Nederland
  • Achteraf betalen
  • 14 dagen bedenktijd
  • Afhalen mogelijk te Papendrecht

60-180 minuten

2-4 spelers

+10 jaar

Op werkdagen voor 17:00 besteld, morgen in huis

Artikelnummer: BMG018 Categorieën: , , Tags: , , ,

Beschrijving

Beschrijving

Call to Adventure is a game about choices. Do you begin as a Peasant or a Noble? Do you train your Strength or seek out Wisdom? Do you follow the path of a Hero or Antihero? Will your backstory ultimately be tragic or triumphant?

On every step of your hero’s journey, you’ll have to choose between immediate rewards and long-term potential. Do you push your luck and face a daunting Challenge now, or build your Abilities until you’re truly ready?

It all starts with the first cards you’ll see in the game: your Origin, Motivation, and Destiny:

Origin Motivation Destiny.png

Each player is dealt two of each card type, giving you the chance to begin crafting your hero right away. The three cards you choose become your hero’s Story, and most other cards you gain will be tucked under these initial Story cards. By the end of the game, after your hero has faced a host of challenges, your Story could look something like this:

Origin Motivation Destiny Complete.png

Unlike a standard die-roller, Call to Adventure relies on Runes to see if the fates are smiling on your efforts. The three core runes can be used for all challenges. You can also add any relevant Ability runes you’ve gained, and can choose whether to risk Corruption by casting dark runes.

Hand of Runes.png

Every icon visible in your Story is important. They reflect your heroic capabilities and contribute to your final Destiny score:

CtA Icon Overview.png

Every turn, you may attempt to add one card to your Story. For example, to gain a Trait, you must simply meet its prerequisite:

Trait image.png

Challenges, on the other hand, require you to push your luck and cast the runes to see if you succeed. Challenges are also another example of Call to Adventure’s emphasis on choices. Every Challenge has two “paths.” The path you choose determines the reward you gain if you’re successful.

Challenge image.png

The game doesn’t end there! Hero cards can help you on the path to glory, while Antihero cards can make the most of an angst-ridden path. Experience tokens, gained when you fail a Challenge, can be spent to fuel card abilities. Engine building, set collection, and cross-table play are all part of the Call to Adventure experience!

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