Victorian Masterminds

52,95

In Victorian Masterminds, players take on the role of a villain in the final stages of their grand scheme to take over the world.

The plans for their mechanical monstrosities are finished, all that’s left to do is get the last few parts required, fire it up, and take it out on the road.

But a mastermind can’t do it all on their own.

By sending their various Agents across the world to major cities, each with their own special ability, the players will gain resources, steal buildings, kidnap scientists, and sabotage each-other’s plans.

But only one will claim the top spot and rule the world.

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Minus hoeveelheid- Plus hoeveelheid+
2-4 spelers
45-60 minuten
+14 jaar
Engels

Victorian Masterminds

Sherlock Holmes is dead! And with London’s greatest detective out of the way, those with villainous minds decide to wreak as much terror as possible on the populace — and you are one of those dastardly no-goodniks!

While Europe sits unprotected in Victorian Masterminds, you and other players send your henchmen to different cities to use their varied abilities, collect material for your steampunk-inspired contraptions, destroy buildings, and complete missions. At the same time, the Secret Service follows your path of destruction. Every contraption is unique and allows you to take different actions, leading to highly strategic, asymmetric gameplay.

In more detail, during the game, players take turns placing one of their five agent tokens — Henchman, Machine, Saboteur, Pilot, Number 2 — face down on one of the five action spaces. As soon as three tokens are on a space, those tokens are flipped and activated, first in first out, with each agent carrying out its individual action in addition to whatever takes place in that space. When an evil mastermind completes their contraption or the Secret Service brings this villainy to a halt, the game ends, and whoever has generated the most victory points wins.

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