Mind MGMT: The Psychic Espionage “Game”

64,95

MIND MGMT: The Psychic Espionage “Game” is a one-versus-many, hidden-movement game about a top-secret organization that uses psychic spies to alter world events.

One player is the Recruiter for MIND MGMT who must race around Zanzibar in an attempt to collect enough new recruits to win.

All the other players are Rogue Agents who used to work for MIND MGMT, but now are trying to take it down from the outside. If they can deduce and pinpoint the exact location of the Recruiter they win!

Amazing features:

  • One of the fastest hidden movement games on the market!
  • Secrets throughout lead to print & play content for the game!
  • Solo & Co-op mode included with free iOs and Android app
  • Campaign-style game with 14 sealed packages to unlock

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Minus hoeveelheid- Plus hoeveelheid+
1-5 spelers
45-90 Minuten
+13 jaar
Engels

Mind MGMT: The Psychic Espionage “Game”

Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?

Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.

In Mind MGMT: The Psychic Espionage “Game.”, one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.

All other players control the rogue agents who must try to stop Mind MGMT before it’s too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase “mental notes” to track all the information they’re given.

Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only be capturing Mind MGMT, which they do when they believe they’re on the same block as Mind MGMT.

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