Arkham Horror LCG: Horror in High Gear
Innsmouth is overrun! You and Agent Harper just barely escaped from the coastal fishing hamlet, and now, you’re driving quickly toward Falcon Point Lighthouse—where you hope you can draw more connections between the shattered pieces of your memory. You’ve only been on the road for mere moments, however, before you catch sight of headlights in your rearview mirror. You’re not alone on these desolate, winding roads—and it’s a high-speed chase to the finish!
Strap in for a breakneck race to the finish with the Esoteric Order of Dagon in hot pursuit! Vehicles surge to the forefront in this expansion as you drive your cars along the winding cliffside roads outside of Innsmouth. Alongside this unique scenario, you’ll find a full assortment of player cards for every aspect, unlocking new skills, allies, and more.
Pedal to the Metal
Horror in High Gear starts as the investigators pile into their vehicles, such as Elina Harper’s Car (Horror in High Gear, 212a). From that point on, you’re racing along the Old Innsmouth Road toward your goal at Falcon Point Lighthouse—but you can’t just rush forward and push through every location. A Fork in the Road (Horror in High Gear, 206) could trap you into going the long way around if you don’t take the time to stop your car and investigate to find clues about your path forward. You could even go careening off a Cliffside Road (Horror in High Gear, 205) if your driver isn’t able to control the vehicle—and the consequences of running a car into the Atlantic would be dire, to say the least.
The Old Innsmouth Road may be dangerous enough on its own, but to make matters worse, the Esoteric Order of Dagon is on your tail. A Hit Van (Horror in High Gear, 214) is slow but powerful, while a Hybrid Assassin (Horror in High Gear, 215) rockets up the road to face you head-on. Even if you can shake your pursuers, you may be in for a Bumpy Ride (Horror in High Gear, 216)!
Fortunately, you won’t need to face this newest misadventure without the help that arrives in the form of new player cards in this expansion. A Guardian in your party may choose to call upon the power of Enchanted Armor (Horror in High Gear, 189), a new asset that can potentially negate any amount of damage or horror—so long as your willpower is up to the challenge! And since you can grant Enchanted Armor to any investigator at your location, it can be the perfect way for a Guardian to help out a Mystic before they charge into battle with the forces of the Mythos.
If you’re feeling overwhelmed by the forces arrayed against you, Survivors can use Signum Crucis (Horror in High Gear, 197) to fill the chaos bag with bless tokens. In fact, the more challenging the test that you face, the more bless tokens will be added to the chaos bag by this skill card, making it a natural fit for investigators like Calvin Wright (The Forgotten Age, 5). Alternatively, Rogues may cast Ríastrad (Horror in High Gear, 193), packing the chaos bag with curse tokens in exchange for a devastating attack.
Either bless tokens or curse tokens will help if you’re looking to call in Tristan Botley (Horror in High Gear, 194). Tristan lets you increase two of your skills at the beginning of each turn, so you can adapt to the evolving situation and ensure you always have what you need. Of course, he doesn’t come cheap—unless you find yourself in truly exceptional circumstances. After any skill test in which a total of three or more bless or curse tokens were revealed, you can play Tristan Botley from your hand at no cost!
Start Your Engines
It’s a race to the lighthouse with cars full of cultists speeding up behind you! You’ve never experienced an Arkham Horror: The Card Game scenario quite like this one.
This is not a standalone product. A Copy of the Arkham Horror: The Card Game Core Set and The Innsmouth Conspiracy is required to play.
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