You begin this frigid tale at the site of a crashed airplane—your plane, to be exact. You, your fellow investigators, and the other surviving members of your expedition team are now stranded in the middle of the Antarctic wastes, with no real idea of what that thing was that swatted your plane from the sky. Now you not only need to figure out how to survive in one of the least hospitable environments on Earth, but you also still need to conduct the investigation you came here for in the first place. Will you uncover the secrets buried within the ice? Or will you fall victim to the frozen horrors that lurk there?
During your Antarctic journey, you will be accompanied by a number of members of your expedition team. These special asset cards can be thought of as bonus allies, but you must take care to keep them healthy and sane—once they’re gone, they’re gone. Their aid will be crucial at key story points throughout the campaign, and losing even one of them can make your trials in the frozen wastes all the more difficult.
Speaking of trials, this expansion comes packaged with a full, expansive campaign, with roughly the same amount of content as an entire cycle from our previous release model, as we said before. The way the scenarios of this expansion flow into each other is a lot more dynamic than before, and, depending on your decisions and who among your expedition team is still alive, you may wind up experiencing a different sequence of events each time you play through the campaign. Combine this with lengthy, multi-part scenarios containing checkpoints and interludes, and you will find that the Edge of the Earth Campaign Expansion will keep you busy for a long time!
This is not a standalone product. A Copy of the Arkham Horror: The Card Game Core Set is required to play.